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Strangeness Abounds, on April 9th, 2010 |
 Lego Indiana Jones: The Original Adventures
Buy It Now: on Amazon.com
Strangeness Review:    
Strangeness Abound’s Review: I’ll preface this review by stating that I’m a casual gamer, but I’m a hardcore casual gamer. I may not touch a video game for several months, but when I find a game I love, I will play it TO THE END at the risk of getting bad grades in school and letting the food on the dishes in the sink dry to tough crusts.
But moving onto the review: you’d think it would be a great combination – Indiana Jones meets Legos© meets the Nintendo DS and several other gaming consoles. Despite the fact that it’s a game aimed more at older children, I find it to be fun most of the time. Lego Indiana Jones – The Original Adventures was released in 2008, but thanks to a friend of mine, I’m able to play it for free and on my DSi.
As you play through the adventures you see in the movies, you have the chance to play through a variety of key scenes from the movies (i.e. the rolling rock from the beginning of Raiders of the Lost Ark, the runaway mine trains in Temple of Doom and the Nazi castle in Last Crusade). If a character dies, you do not see blood or them dissolving into a puff of smoke – they fall apart per the Lego© style.
 RUN AWAY! Image courtesy of IGN.com
Several times I exclaimed, “Aww, how cute!” And indeed, there were several instances, especially in the beginning of the game play where it was quite endearing. Seeing Marion Ravenwood gain the ability to turn into a monkey when she stands upon her special pad was particularly darling to me (Marion has always been my favorite character in the Indiana Jones film series). Getting to “build” structures to help Indy and his assistants along their merry way with enormous Legos was a blast as well. I never got tired to listening to the cute clicking noises as things were built – I’m easily amused, LOL. The theatrical sequences were quite a bit of fun to watch as they contained a bit of slapstick and a lot of situational comedy. Much of the tension that would be found in the original three movies was gone from these sequences. I wondered how the programmers would handle the violence found in Temple of Doom in developing Lego Indiana Jones, but I felt they handled it very well, especially considering that this is a game aimed at kids.
However, as I continued to play the game, I noticed that in order to move Indy through the side-scrolling format, I had to mash the D-pad in a variety of directions all at once to aim Indy exactly where I needed him to go. Aiming Indy’s whip was not an issue – the game did that for me automatically. However, I got the feeling that this game would be better suited for a console that utilized a joystick instead of a D-pad.
For the DS version, you do not need to use the stylus at any point – your “A,” “B,” “X” and “Y” buttons are all you need. “A” lets you crack the whip if you are Indy, “B” lets you jump, “X” lets you punch or attack and “Y” lets you switch between Indy and his partners for gameplay flexibility. I will admit to becoming easily confused between the functions of the “A” and “B” buttons in the heat of battle. The “A” button is traditionally used to jump or roll and the “B” button is traditionally used for attack (at least, this is the case with the Nintendo Entertainment System, however the DS is modeled after the Super Nintendo Entertainment System controller).
I also discovered several small glitches/programming oversights as I played through the story. More than once, I tried to use Indy’s whip to smash something and it wouldn’t smash. I had to come at it from a certain angle or else it wouldn’t come apart. There are also two occasions (in the Raiders arc and the Last Crusade arc) in which you must jump across the tops of moving vehicles. Several times, I unwittingly moved my partner down and under the wheels of the moving buses simply because I was trying to prepare for a jump to the next vehicle and they were in the way. The partners (with the exception of Marion – she rained bottles upon enemies without pause) were practically useless in battle. They often just stood around and got shot.
 Frustration! Image courtesy of the Angry Video Game Nerd (http://www.cinemassacre.com)
Also, it would have been nice to hear something besides the music from the Raiders of the Lost Ark film recycled over and over for all three adventures. I often listened to my iPod instead of the game, but I would argue that the developers at LucasArts just got lazy and didn’t bother creating any more mp3 loops.
This is not the first game from LucasArts I have played. When I played Indiana Jones and the Infernal Machine back in the day when it first came out for the Nintendo 64 (I’m a Nintendo baby all the way, can’t you tell? ;)), I noticed that it had several programming errors similar to those found in Lego Indiana Jones, so this may not be an isolated incident found just in Lego Indiana Jones, but rather something faulty in the way LucasArts programs their video games.
All in all, I give this game three and a half stars. It was fun when it first began, but the programming oversights were a bit of an irritant. The theatrical sequences and character introductions (see Dr. Elsa Schneider’s entrance in the Last Crusade game) were funny and worth playing the game. Clearly, I’d recommend this game to Indiana Jones fans simply because it was fun – when I was winning. ;)
 I'd make out with that.
Strangeness Abounds
StrangenessAbounds may be more of a truthful moniker than the author will admit to -- when she is not obsessively playing RPGs and arguing over what is canon in "The Legend of Zelda," she is planning her next sushi outing. Erin "StrangenessAbounds" Leanne is a writer of both fiction and non-fiction and plays "editor" to other authors' works. She graduated in 2009 with her BA in English and is returning for her MS in English in the Fall of 2010. She can be contacted through e-mail.
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Strangeness Abounds, on April 7th, 2010 |

Product Description courtesy of Amazon.com: From the publisher of Pride and Prejudice and Zombies comes a new tale of romance, heartbreak, and tentacled mayhem.
Sense and Sensibility and Sea Monsters expands the original text of the beloved Jane Austen novel with all-new scenes of giant lobsters, rampaging octopi, two-headed sea serpents, and other biological monstrosities. As our story opens, the Dashwood sisters are evicted from their childhood home and sent to live on a mysterious island full of savage creatures and dark secrets. While sensible Elinor falls in love with Edward Ferrars, her romantic sister Marianne is courted by both the handsome Willoughby and the hideous man-monster Colonel Brandon. Can the Dashwood sisters triumph over meddlesome matriarchs and unscrupulous rogues to find true love? Or will they fall prey to the tentacles that are forever snapping at their heels? This masterful portrait of Regency England blends Jane Austen’s biting social commentary with ultraviolent depictions of sea monsters biting. It’s survival of the fittest—and only the swiftest swimmers will find true love!
Buy it now: on Amazon.com
StrangenessAbound’s Rating:    
StrangenessAbound’s Review: All in all, I think it was a pretty well-done book. Ben H. Winters definitely has a creative imagination to put something like crazed sea creatures in together with the adventures of the Dashwoods. Winters has inserted his own dialogue, situations, settings, and even changed some details in characters (most notably in Colonel Brandon) to make Sense and Sensibility and Sea Monsters. For the most part, Winters does a good job of keeping in line with the period dialect and manner of speech, but this standard of Winters’ seems to relax towards the end of the book when several characters use out-of-period words and sentence structure. Some readers may be put off by the sheer goriness and graphic nature that Winters seems to take delight in and expect the reader to do the same (I was one of those, heehee).
Winter’s plot inventions along with the original plot of Jane Austen’s make for an interesting mix. In the original Sense and Sensibility, Marianne and Elinor Dashwood venture out with Mrs. Jennings and the Palmers to London. This is soon after Willoughby leaves Marianne in tears and without an explanation as to why he must leave. But in Sense and Sensibility and Sea Monsters, the destination is not London; rather, Sub-Marine Station Beta, an enormous dome (think The Simpson’s Movie) that has an entire population underneath. This Sub-Marine Station Beta is the source of many experiments and exhibits as to how to tame the evil sea monsters that try to attack human beings whenever the opportunity arises.
Also, in the instance when Lucy Steele reveals her engagement to Edward Ferrars, Elinor’s secret love, instead of being at a party given by Mrs. Jennings and Sir John, Lucy and Elinor are rowing on the sea to Elinor’s home when they are interrupted and attacked by the Fang-Beast, a fearsome sea monster that haunts Pestilent Island (the name given to the Dashwoods’ home).
 This fearsome, two-headed beast had been thriving in this dank weather, expanding its bulk, waiting for its chance to strike (Sense and Sensibility and Sea Monsters, 2009).
Throughout the book, Winters weaves in his own sub-plots that had me turning pages to find the mystery of the matter – for instance, the upside-down five point star that flashes in Elinor’s mind whenever Lucy Steele is mentioned or comes close to her. However skillfully and subtly Winters wrote these sub-plots, I was disappointed to read how they ended. The sub-plots and their finales were interesting enough, but it was the way in which they were finished that disappointed me. It felt like the author was in a hurry and simply wanted to be done with the whole project. The sub-plots turned into somewhat momentous events in the lives of the Dashwoods and yet they were given less than seven and a half pages to make their mark on the reader. In this case, the sub-plots were a swing and a miss.
Also, there is the matter of Colonel Brandon’s octopus face. Colonel Brandon and Marianne’s plot in Sense and Sensibility was my favorite out of the entire book, but here, Colonel Brandon’s character seems to be run through by the business end of a spear. Initially, in the original, Marianne made fun of Colonel Brandon’s age and the complaints that come with that particular office, but in Sense and Sensibility and Sea Monsters, it feels the entire cast and even the narrator make fun of Colonel Brandon’s affliction behind his back. I didn’t particularly care for this portrayal, especially when I tried to imagine Alan Rickman with an octopus face (I REALLY didn’t like that).
That brings me to the inevitable question of whether or not it is ethical to take a classic work like Sense and Sensibility or Pride and Prejudice and give it a new twist, for which a modern author is responsible. A literary purist (and others) might say, “No, absolutely not, under no circumstances,” and I would completely understand their point of view. At the beginning of Sense and Sensibility and Sea Monsters, I saw no reason why it would be unethical, but as the novel progressed and I wondered if an editor had combed the entire book before publication, I began to think that maybe it was unethical; especially if the new twist on the novel is not as well-done as the original. With the exception of Jane Austen’s original fingerprint, Sense and Sensibility and Sea Monsters seemed to fall apart towards the end, which was disappointing. The novel had a funny kick-off and was highly addictive to read.
In the end, I give the book three and a half stars. I would definitely read it again. Despite its flaws, it’s still a book that Austen fans or connoisseurs should pick up to enjoy. But I think I’ll go try Pride and Prejudice and Zombies next.
Strangeness Abounds
StrangenessAbounds may be more of a truthful moniker than the author will admit to -- when she is not obsessively playing RPGs and arguing over what is canon in "The Legend of Zelda," she is planning her next sushi outing. Erin "StrangenessAbounds" Leanne is a writer of both fiction and non-fiction and plays "editor" to other authors' works. She graduated in 2009 with her BA in English and is returning for her MS in English in the Fall of 2010. She can be contacted through e-mail.
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TDF Pamela, on April 17th, 2009 |
I am VERY honored to welcome Ann Aguirre, who’s dropped by this Fangirl’s blog on her Blue Diablo launch tour!
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Thanks so much for having me on the blog today.
People occasionally ask me if there´s any other genre I would like to write. As of now, I have made all my dreams come true. I´m published in SF&F both, and my first romance will come out on December 1. Those are my deep, endearing loves.
No, not mystery. I don´t have the sort of puzzle-building brain required to write excellent mysteries, though I do enjoy reading them. Julia Spencer-Fleming and James Lee Burke are two of my favorite mystery novelists. Hm, I wonder why they both have two names…
At any rate, I do have a secret desire to write a big epic fantasy novel someday: one with a glossary, maps, and indexes. But if that day never comes, I will be totally satisfied with what I´ve accomplished. I´m tickled when readers contact me, and even more tickled when they say they´ve enjoyed my books. At heart, I am an entertainer. I want readers to care about my characters. I want them to invest emotionally in their journey. If I achieve that, then I am content.
Sometimes it´s a little bit hard, living in Mexico, so I can´t go to the bookstore and see my books on the shelves, anytime I want. Sometimes it feels a bit unreal because I live two lives. Here, nobody knows who I am. In the States, people occasionally recognize me. Which is weird but cool. I really look forward to those times when I get to come to the US and be an author because the rest of the time, I´m just an average person, going about my business here.
Therefore, the spotlight is rare and alien to me. To complicate matters further, I am by nature an introvert. In person, I listen more than I talk. I observe people and how they interact. (Some would argue that´s why my characters feel so real.) If I don´t approach you, should we happen to encounter one another in person, it´s frankly because I figure you have more interesting things to do. That doesn´t mean I wouldn´t be overjoyed to chat with you, but it´s shyness, not disinterest. So if you see me at a signing or a book fair or a convention, stop me. Talk to me. I want to meet you, but I´m a little freaked out by crowds. Chances are, I would love a friendly face and a wave or to spend fifteen minutes with you over coffee.
What authors would you guys like to meet?
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It’s giveaway time! One very lucky commenter will win a signed copy of Blue Diablo! Just comment and say you want to win it, and be sure you have a valid email address somewhere in your comment. If you do win, I encourage you to post a review and let the rest of us know what you think!
The contest ends at 9:00 a.m. CDT tomorrow (that’s Saturday, April 18), so be sure to enter quickly! And spread the word!
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